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  Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03

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PostSubject: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Sun Jun 12, 2011 8:34 pm

The most common question on the SOCOM 4 forums directed at Zipper is easily, “what changes are you guys making based on our feedback and internal data collection?” While we have answered some of these questions one at a time in various threads, the guarantee that everyone would see those multiple posts is very small. With that in mind we’ve put this list together to better inform you of some of the changes and additions you’ll see to the retail version of SOCOM 4: U.S. Navy Seals (aka SOCOM: Special Forces).



One note about all changes listed below, these revisions are not reflective of all planned updates or changes -- just what we can confirm at this time. All listed updates are considered tentative pending Zipper and Sony Computer Entertainment approval and could be moved to a different patch without notice.


Update: The PSN Outage that occurred between April 20 through May 15 delayed the deployment of all patches and SOCOM Pro content and our new dates reflect that. Sorry for any inconvenience.



First Patch – SOCOM 4: U.S. Navy SEALs v1.02
Release Date: April 19, 2011




Gameplay

•Increased XP requirements to gain “rank” levels
•Lowered XP bonuses for “Classic” mode “Wins”
•Decreased Weapon XP bonuses earned for “Kills, Assists” and “Headshots”
•Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed” and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
•Expanded “heal” detection area for teammate revive command
•(Standard Mode) Suppression game length changed to 10 minutes from 20 minutes
•(Classic Mode) Suppression rounds changed to 11 from 7
•(Classic Mode) Suppression rounds changed to 5 minutes from 7
•(Classic Mode) Uplink rounds changed to 11 from 4
•(Classic Mode) Uplink game length changed to 5 minutes from 10
•(Standard Mode) Last Defense rounds changed to 1 from 3
•(Standard Mode) Last Defense minutes changed to 15 from 30
•(Classic Mode) Last Defense rounds changed to 11 from 5
•(Classic Mode) Last Defense minutes changed to 5 from 11
•(Classic Mode) Bomb Squad rounds changed to 10 from 4
•(Classic Mode) Bomb Squad minutes changed to 7 from 10


Weapons and Gear

•Increased firing accuracy for all weapons and views so that the first few shots are substantially more accurate (with variations by weapon)
•Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
•Long-range Sub-machine Gun damage has been tightened
•Decreased maximum throwing power and lowered throwing angle for all grenade types
•Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values


Audio/ Visual

•Camera position has been moved back to show more of the player-character
•Camera field of view has been widened by roughly 20%
•Smoothed camera movements when changing locations in tight spaces
•Updated “Vote Kick” user-interface so that it takes up less of the screen


Technical

•Fixed issue that prevented Clan Challenge queue from properly working


Miscellaneous

•Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, and turn/ pitch tuning
•Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”




Second Patch – SOCOM 4: U.S. Navy SEALs v1.03
Confirmed Release: June 14, 2011



•Repaired multiple issues related to camera collision, including moving the camera above the player's head when colliding with geometry of moving to/ from narrow spaces
•Revised PE4 Explosives: Dramatically reduced throwing velocity and throwing distance, while lowering the damage value
•Adjusted gun accuracy values to more unique by weapon
•Updated "tap-to-talk" in Classic mode so that it functions properly on with all DualShock control schemes and the PlayStation Move/ Sharp Shooter peripheral
•Fixed "spawn delay" issue that prevented players from spawning simultaneously consistently
•Added controller options for adjusting the dead zone and acceleration
•Added option to activate a center dot for your targeting reticule if desired
•Added option to turn in-game XP displays on or off
•Removed Merits and Victory Dances in Clan Challenge Matches
•"Ready" Clans are now filtered to the top of the Clan Challenge list
•Added Clan Lobby Player Counts to Clan Challenge Invites
•Made improvements to camera while in "Spectator" View
•Increased strafe and backwards movement character speed
•Increased Victory Dance animation duration
•Multiplayer Gametypes are now organized by category

•Added queues for "Classic Small Suppression. Classic Medley" and "Classic Small Medley"


Third Patch – SOCOM 4: U.S. Navy SEALs v1.04
Estimated Release: July 2011


•Activation of SOCOM 4 Party System

•More to confirm…




Patch(es) TBD
Estimated Release: TBD

•Mic system overhaul that improves UI, functionality
•More to confirm…
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Jeremy Dunham
Sr. Community Manager, Zipper Interactive

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Mon Jun 13, 2011 11:16 am

Got to like the fact that they are patching some major issues.
But, I didnt see anything about a party system.

I wish they would just bring back UCRR's.
I think that alone would bring back many SOCOM vets.

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Mon Jun 13, 2011 2:37 pm

Third Patch – SOCOM 4: U.S. Navy SEALs v1.04
Estimated Release: July 2011

•Activation of SOCOM 4 Party System

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Mon Jun 13, 2011 6:42 pm

Thanks for pointing it out Bob.
Thats what I get for speed reading.
So, we have to wait until some time in July.
IMO, It should have been there from the get go.

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Mon Jun 13, 2011 7:13 pm

No problem Bro! I do the same thing I kinda glaze over things then if something pops outs I will go back over it at regular speed. Yea I agree it should of came out with it! I am waiting to see if they will explain how it works now.
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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Tue Jun 14, 2011 6:06 am

WTF! its gonna take really long to level up now!

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Tue Jun 14, 2011 8:16 pm

So far so good.
I pretty pleased with the patch.
The new camera angle has that SOCOM feel to it.
Im digging it!


Rook, so far I haven't noticed any difference in the leveling, and moding up.

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PostSubject: Re: Patch Coming – SOCOM 4: U.S. Navy SEALs v1.03   Tue Jun 14, 2011 9:39 pm

rook the 1st patch after beta made it harder to rank up
then when psn down once it came back on line
they awarded us with double xp which is still in affect

this is the 2nd patch once you download it
push X button to start socom4 game
then scroll down to playstation store
click it and then click yes
you will be brought to the playstation store
you want to download the assualt pack
3-new maps
2-new guns
i'll see you guys on the game.

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